This is largely a control deck that uses efficient removal and strong battlecries to stall the game until it can play a big Shudderwock finisher.
You use taunts and AOE to keep your opponent at bay until you can get your full combo online. Your goal is not to play one Shudderwock, but many. Run out the necessary battlecries as you work to protect your life with cards like Doomsayer and Volcano.
For the latest Shudderwock Shaman deck lists from top players and streamers, visit the decklists section here.
- Type: Combo/Control
- Class: Shaman
- Updated: Boomsday Project Expansion
Note: This guide is updated regularly. It will continue to expand and iterate as the season goes on.
Latest Deck Lists
For the latest deck lists from top players and streamers, visit the Shudderwock Shaman decklists section here.
|Acidic Swamp Ooze
Acolyte of Pain
Saronite Chain Gang
Mana Tide Totem
Note: There may be variations between decklists but the mulligan concept remains the same.
Strategy and Tips
- Running out Doomsayer on an empty board is a great way to prolong the game and make sure your opponent cannot easily respond to AOE.
- As you will almost always win the long game, you should never worry about taking things slow.
- Always place Acolyte of Pain into positions where your opponent will not be able to easily answer it.
- Make sure you have played at least Zola the Gorgon, Saronite Chain Gang, and Grumble, Worldshaker before dropping down Shudderwock.
- Hemet, Jungle Hunter should only be played once you hit full combo mode and no longer need any of your cheaper cards. Playing him too early can lead to problems.
- Do everything in your power to gum up the early board with totems and small minions.
- If you can, wait a turn to pull the trigger on Lightning Storm/Volcano to maximize AOE value.
- Run out as many bodies as you can here to soak up damage. Do not worry about long term value.
- Any time you can get full healing value from Healing Rain on your face, you should.
- Both Primordial Drake and Hagatha the Witch are fantastic finishers that should be leveraged as soon as possible. The clear is almost always going to lead to victory.
- Stall and draw as much as you possibly can. You are always going to beat slow decks once you get your full combo online.
- As against aggro, you want to run out bodies as much as possible to distract your opponent from your face.
- Hemet, Jungle Hunter is a great tool in this game and should be played as soon as possible.
- Save Hex for any gigantic threats that can put pressure on you. If something isn't doing a lot of damage, it can be ignored.
Key Card Choices
- Doomsayer: Incredibly important for both protecting your face and pushing back your opponent's key turns.
- Far Sight: A great way to both draw cards and cheapen combo pieces.
- [card]Zola the Gorgon[/card : Helps with your finisher and enables you to double up on strong battelcry minions.
- Lifedrinker/Saronite Chain Gang/Grumble, Worldshaker: The combo would not work without these cards.
- Volcano: Some of the best AOE in the game. Clears boards both big and small.
- Hemet, Jungle Hunter: Exceptional against control or in games where you cannot seem to find your combo pieces.
- Hagatha the Witch: Great tool to have in terms of combating both aggro and control. Enables Shudderwock to clear the board against faster builds.
- Shudderwock: The entire reason the deck exists. A powerful card that, with the right set up, allows you to go infinite over two or three turns.
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