Your goal with this deck is to use a combination of strong early minions and the upgraded hero power from Genn Greyman to take the board and never give it back.
While you can be aggressive, this list is much more geared towards a tempo game plan. Get strong trades out cards like Dire Wolf Alpha and Defender of Argus, and then leverage your massive beaters or fast damage to close things out.
For the latest Even Shaman deck lists from top players and streamers, visit the Even Shaman decklists section here.
- Type: Midrange/Tempo
- Class: Shaman
- Updated: Boomsday Project Expansion
Note: This guide is updated regularly. It will continue to expand and iterate as the season goes on.
Latest Deck Lists
For the latest deck lists from top players and streamers, visit the Even Shaman decklists section here.
|Acidic Swamp Ooze
Dire Wolf Alpha
Defender of Argus
Saronite Chain Gang
Note: There may be variations between decklists but the mulligan concept remains the same.
Strategy and Tips
- Remember that you always have a turn one play. That helps you better plan your mulligan and set up your opening turns.
- Pay attention to positioning so that you can always get max value from cards like Flametongue Totem and Defender of Argus.
- You can easily bait out/play around AOE with cards like Saronite Chain Gang, Primalfin Totem, or your hero power.
- Always take the route that allows you to get an early Sea Giant.
- Spend your first turns figuring out how to get early board control and then build from there. You want to focus on trading for the first four turns before going into damage.
- If you're in a race, utilize Defender of Argus in a way where you can both push damage and set up walls that your opponent cannot get through.
- Argent Commander is a great way to get a good trade or take control of priority through aggression.
- Keeping your opponent's threats alive to get an early Sea Giant is almost always correct.
- Play around AOE by using your hero power and holding back "army in a can" cards like Primalfin Totem and Saronite Chain Gang. Only play one big threat at a time unless you're specifically going for lethal.
- Spam an early board to test for removal or set up Sea Giant.
- Save Hex for any big taunts that might come down and block your path.
- Push damage as much as you can and rely on your divine shield threats of Corpsetaker and Argent Commander to make it through damaged-based clears.
- If you see the game going long, utilize Hagatha the Witch's hero power to stay in the mix.
Key Card Choices
- Flametongue Totem: Your main tempo push that enables strong trades and helps you get in damage.
- Murkspark Eel: A big reason to run Genn Greymane, this card helps you cement the early board against both aggro and midrange.
- Stormforged Axe: More ways to compete in the early game. Can also be a source of damage.
- Corpsetaker: Incredibly strong with Al'Akir the Windlord in your deck. A great card that can destroy control if not properly answered.
- Defender of Argus: More ways to take advantage of your totems. A great tool against aggro.
- Argent Commander: A card that works as damage, tempo, and board control depending on what you need.
- Hagatha the Witch: Strong way to comeback against aggro should you ever lose the board. A solid way to go toe-to-toe against late-game control as well.
- Sea Giant: This deck's main finisher. Easily enabled by your hero power and other aggro decks.
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