This combo deck plays like a hybrid build. On one hand you have a slew of midrange tools, and on the other you have an incredible top end finisher package that uses Kathrena Winterwisp and Seeping Oozeling to cheat gigantic threats like Charged Devilsaur and King Krush into play.
The goal of this deck is to hang around for the first five turns and then go crazy with strong plays that end the game in a hurry. Play Dead helps trigger deathrattle cards right away and your early cards gum up the board to slow the game down.
For the latest Recruit Hunter deck lists from top players and streamers, visit the decklists section here.
- Type: Midrange/Combo
- Class: Hunter
- Updated: Witchwood Expansion
Note: This guide is updated regularly. It will continue to expand and iterate as the season goes on.
Latest Deck Lists
For the latest deck lists from top players and streamers, visit the Recruit Hunter decklists section here.
Saronite Chain Gang
Note: There may be variations between decklists but the mulligan concept remains the same.
Strategy and Tips
- Candleshot is fantastic in the early game, but it can also be combined with efficient trades to chip down large threats.
- You don't always need to go big with Stitched Tracker. Often, the 2/2 is best used to fill out your curve.
- Though your first inclination will be to trade with your large bodies, face is generally the place to go. That pressure combined with your hero power quickly locks your opponent out of the game.
- If you can, it is always right to wait a turn on a deathrattle minion to combine it with Play Dead.
- The main goal of these games is to not get run over. Hyper focus your early turns on good trades and strong removal plays.
- Lean on and prioritize your taunts over other cards. This is the best way to slow down and get to your good stuff.
- Though your combo is a bit slow, remember that you can always pull a clutch Witchwood Grizzly to fight against your opponent's push.
- Deathstalker Rexxar's battlecry is a great way to keep a swarm off the board.
- The goal of slow games is to wait until you can combo Play Dead with a big deathrattle minion.
- Save Hunter's Mark for large bodies or threats you cannot kill with a trade. It can be a last resort option, or a removal spell when pushing damage.
- Curve out and go face with your big threats. You want all of your plays to keep the pressure on your opponent and force them back into a corner.
- Saving Spellbreaker late game can be a good way to shut down any large taunts like The Lich King when trying to set up lethal.
- Always play Deathstalker Rexxar as soon as possible. The build-a-beast is a great way to generate large bodies when your hand is weak.
Key Card Choices
- Fire Fly: Choice early game body that helps you get on the board and fights against aggressive decks.
- Prince Keleseth: An extremely powerful ability that can win the game when played on turn two.
- Stitched Tracker: Early game body that helps you find your combo or smooth out your curve.
- Flanking Strike: A removal spell that also generates tempo and trades.
- Deathstalker Rexxar: The best control beater in the game. A never-ending source of bodies and great back up win condition.
- Witchwood Grizzly: Massive taunt wall that can be pulled out with your combo cards.
- Play Dead/Seeping Oozeling/Silver Vanguard/Kathrena Winterwisp: The core combo pieces of the deck that help you generate large beasts for low mana costs.
- Charged Devilsaur/King Krush: Your two big beasts and the reasons to run the combo. Great for trades and instant damage.
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