- Type: Midrange
- Class: Paladin
- Updated: Witchwood Expansion
Murloc Paladin capitalizes on the synergy of the Murloc type minions. It refuels its hand with Divine Favor while buffing up its cheap minions with Gentle Megasaur and Fungalmancer. It can snowball out of control if the opponents don't keep the board in check.
Note: This guide is updated regularly. It will continue to expand and iterate as the season goes on.
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Standard Deck List
52Call to Arms
Call to Arms
Note: There may be variations between decklists but the mulligan concept remains the same.
Strategy and Tips
- Your goal is to keep control of the board with early drop and good trades.
- Use cheap secrets to gain tempo and sticky creatures
- Redemption really shines when used on minions like Righteous Protector
- If you are holding Divine Favor, empty your hand as quick as you can so you can extract maximum value from Favor
- Board wipes will happen so plan around it - make sure to be able to refill the board on your turn through Divine Favor or Call to Arms
- Righteour Protector and other cheap minions will be your main power in the early game
- Dump your cards as fast as you can, you can top up again with Divine Favor
- Call to Arms is great when falling behind and game ending when ahead
- Tempo is key - usually they will not have board clears so it is good to flood the board
- Noble Sacrifice is a great cheap card against aggro - look for it in your deck and discover it via Hydrologist
- The strategy is the same as when fighting against aggro - though you will need to end the game before their combos or big taunts come down
- You will not be as punished for not having early drops and tempo, but you still need to chip in damage whenever you can
- Use Sunkeeper Tarim to remove their bigger minions while buffing yours
Key Card Choices
- Call to Arms: Huge tempo card and fills your board
- Divine Favor: Another resource generator that's too good not to have in every aggro and midrange Paladin decks
- Righteous Protector: Protects your valuable minions and soak up to two hits
- Knife Juggler: Even after its nerf, the Juggler still puts in work, especially in decks with cheap minions
- Murloc Warleader: Another card that has been nerfed, yet it is still strong in a murloc deck
- Gentle Megasaur: Semi finisher. If you have a board full of murlocs, it is usually over when the Megasaur lands
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